Talented and experienced game designer with 10+ years working at independent and AA game studios in fast-paced, self-motivated environments. Proficient in all aspects of generalist game design with key focus areas on iterating, polishing, and balancing player progression and experience, as well as level layout considerations for an experiential and narrative focus.
Heading 1
EXPERTISE
-
Wide gameplay, systems, combat, enemy and economy design experience
-
Level design layout and experiential design
-
Adaptable generalist skillset
-
C# programming, unreal engine blueprint unity scripting
-
Rapid prototyping
-
Collaborative cross-disciplinary communication
-
Proven record of concept to completion for developed games
-
Mobile and live-service content experience
-
Modern console & pc launch experience
​
​
​
EDUCATION
Bachelor's of Science Degree
​Game Design and Development​
Full Sail University - September 2015​
​
REFERENCES
Please inquire privately!
EXPERIENCE
WILDFLOWER INTERACTIVE
SENIOR GAME DESIGNER
COVEN OF THE CHICKEN FOOT
AUG 2023 - AUG 2025
-
Built, prototyped, and polished AI behaviors, encounters, and level layouts for open-world 3D adventure game featuring a protagonist and AI companion
-
Collaborated directly with department leads for rapid prototyping in Unreal Blueprint and development across all aspects of the game from AI to economy
-
Coordinated with other designers and department leads on game balancing, player verbs, and overall progression
ROSE CITY GAMES, LLC.
SENIOR GAME DESIGNER
LOVESICK
MAY 2022 - AUG 2023
-
Designed and implemented player and puzzle interactions for narrative-focused VR title
-
Led design, prototyping, and implementation of VR-specific interactions
-
Assisted writing team in creating effective narrative and story beat delivery through gameplay, puzzle design, hint delivery and character dialogue interaction systems
FLOPPY KNIGHTS
LEAD DESIGNER, PROGRAMMER
MAR 2019 - MAY 2022
-
Led game design from initial core concepting and pillars through final polish for card-based strategy game fusion
-
Completed full design and implementation of game mechanics, inlcuding combat design, level design, story progression and interaction, and economy
-
Directed design and implementation of three additional DLC packages
-
Contributed with Unity C# implementation of enemy AI and card designs
SPOOKYBUNS GAMES, LLC
LEAD GAME DESIGNER, PROGRAMMER
PLUNGE
OCT 2016 - AUG 2019
-
Created all gameplay mechanics for roguelike sokoban title, including randomization elements, roguelike progression, and economy design
-
Crafted level layouts for puzzle-combat hybridization with multiple solutions
-
Assisted in Unity C# Programming for A* enemy pathfinding and random level selection algorithms to satisfy roguelike elements
PLAYQ, INC.
LEVEL/GAMEPLAY DESIGNER
CHARM KING
FEB 2016 - SEP 2018
-
Created live-service content designs for Match-3 mobile game on a biweekly release cadence to Android and iOS users
-
Designed engaging new layouts and puzzles while balancing for progression and difficulty using algorithmic attention and retention formulas
-
Designed, documented, and iterated on game features to boost retention of high-skill players and maximize in-app purchases