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Charm King
Charm King
Match 3 Mobile Game - Live Service
Role
Level Designer
Apple Store
Date
February 2016 - September 2018
I was a level designer for Charm King, a match-3 mobile game. We worked on a two-week release schedule to design, iterate, and tune match-3 level "boards" to be pushed to a continuous live service game.
The primary design focus was to create boards that were difficult, but leave the player with the feeling that they could have succeded had they utilized any of the purchaseable boosts from the in-app store.






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