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Hauntingside

Hauntingside

City-Builder, Tile Placement Toy

Role

Solo-Developer

Date

April 2023

I took on a personal project labeled "50 Days of Gamedev" where I attempted to create a functional videogame in Unity with one partnered artist. The concept was to work for one hour per day for 50 straight days on a city-placement toy style game called Hauntingside.

The purpose was threefold. First, to see if I could solo-develop a game in Unity in 50 hours. Second to expand my knowledge of all of Unity's systems top to bottom, UI to gameplay to programming, and create a functional game. Lastly, to create a small toy-style city placement game, which is a genre I have always enjoyed.

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